by Ignacio | Jan 19, 2019 | Dev Blog, Game Design, Space Station Designer
As your orbital outposts become larger, you’ll find that you need to spend more funds in order to keep everything running smoothly. If during the early stages of the game you opted for a space station design that favours the generation of research points, you can...
by Ignacio | Dec 26, 2018 | Dev Blog, Game Design, Space Station Designer
In a previous blogpost we discussed the details behind the tech tree, which allows players to purchase new types of modules and expand their capabilities by allowing them to deploy orbital outposts in higher orbits. In this blog post, we’ll cover the second type of...
by Ignacio | Dec 15, 2018 | Dev Blog, Game Design, Space Station Designer
The space station modules available in Space Station Designer have an associated ‘maintenance factor’, which is proportional to their complexities. The maintenance factor is represented by the following icon: Which can be found in the purchase screen: And in the...
by Ignacio | Nov 18, 2018 | Dev Blog, Game Design, Space Station Designer
Astronauts play a very important role in ‘Space Station Designer’, as they are the ones in charge of keeping the Low Earth Orbit (LEO) station functional and using their skills in order to increase the station’s output. In this blog post, I’m going to give an overview...
by Ignacio | Nov 11, 2018 | Dev Blog, Game Design, Space Station Designer
When players start a new campaign in Space Station Designer, they only have a handful of essential modules for the LEO station at their disposal and their options are rather limited. In order to be able to build other types of modules and to unlock more advanced...
by Ignacio | Sep 16, 2018 | Dev Blog, Game Design, Space Station Designer
As I have briefly mentioned in previous entries, Space Station Designer features a commercial goods market where players can trade the products manufactured in their orbital outposts in exchange for money. You can read more about the various commercial goods available...
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