by Ignacio | Jun 12, 2021 | Dev Blog, Game Design, Space Station Designer
Summary: We continue making progress on the development of Space Station Designer. Read on to get a glimpse of the new features coming in version 0.3.0. Back in December we published a product page on Steam for Space Station Designer, along with a gameplay trailer. We...
by Ignacio | Dec 21, 2020 | Dev Blog, Game Design, Space Station Designer
Summary: Space Station Designer now has a product page on Steam! Also, version 0.2.5 is now available on itch.io for testing, featuring several balancing improvements and enhanced visuals. In March 2019, we made the development version of Space Station Designer freely...
by Ignacio | Mar 23, 2019 | Dev Blog, Game Design, Space Station Designer
Summary: The development version is now available for free to our mailing list’s subscribers. Register and you’ll receive a custom download key right away! Back in December 2017 we made a playable version of Space Station Designer freely available for...
by Ignacio | Jan 27, 2019 | Dev Blog, Game Design, Space Station Designer
One of the many benefits of having space stations in Earth orbit is that, since they provide a micro-gravity environment, they can perform activities that are simply impossible to carry out on Earth. This can be especially appealing to certain research institutions...
by Ignacio | Jan 19, 2019 | Dev Blog, Game Design, Space Station Designer
As your orbital outposts become larger, you’ll find that you need to spend more funds in order to keep everything running smoothly. If during the early stages of the game you opted for a space station design that favours the generation of research points, you can...
by Ignacio | Dec 26, 2018 | Dev Blog, Game Design, Space Station Designer
In a previous blogpost we discussed the details behind the tech tree, which allows players to purchase new types of modules and expand their capabilities by allowing them to deploy orbital outposts in higher orbits. In this blog post, we’ll cover the second type of...
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