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Unseen material from SPM – Part 1

Unseen material from SPM – Part 1

A few weeks ago a passionate member of the Buzz Aldrin’s Space Program Manager community posted a message in the Steam forums asking if we could release some images of the spacecraft that unfortunately didn’t make it into the game. I asked our Art Director Mauricio if...
Production Lines Management

Production Lines Management

The installation of production modules in order to manufacture commercial goods such as ceramics, crystals and fiber optics is one of the core mechanics behind Space Station Inc.. These commercial goods are then dispatched down to Earth via resupply vehicles and can...
Drag and Drop

Drag and Drop

Throughout the course of the game, Space Station Inc. requires the player to move astronauts across various groups in order to perform various duties. For example, an astronaut can be assigned to ‘Maintenance’ in order to reduce the chances of the space...
SSI Development Update 07/Mar/2017

SSI Development Update 07/Mar/2017

Hello! Finally, we’re back with our first development update since the start of the new year. But first, a belated happy new year from the entire Polar Motion team–we all hope you had a great 2017 so far :-)! Our 2017 was amazing, as we’ve made some steady progress in...
SSI Development Update 01/Dec/2016

SSI Development Update 01/Dec/2016

Hello again, welcome back! We’ve made quite a lot of progress since the announcement of ‘Space Station Inc.’, and in this blog post I’d like to share some of the features and improvements we’ve been working on. When we announced the game at the end of October, we had...
Sneak Peek – Astronauts & VR Gameplay

Sneak Peek – Astronauts & VR Gameplay

Hello again, welcome back to our blog! This time we’ll be sharing some tidbits from our latest work on ‘Space Station Inc.’. The first bit is a gameplay video from the ‘high-end virtual reality’ version that Sebastian recorded using a recent build. The video...