by Ignacio | Jan 27, 2019 | Dev Blog, Game Design, Space Station Designer
One of the many benefits of having space stations in Earth orbit is that, since they provide a micro-gravity environment, they can perform activities that are simply impossible to carry out on Earth. This can be especially appealing to certain research institutions...
by Ignacio | Jan 19, 2019 | Dev Blog, Game Design, Space Station Designer
As your orbital outposts become larger, you’ll find that you need to spend more funds in order to keep everything running smoothly. If during the early stages of the game you opted for a space station design that favours the generation of research points, you can...
by Ignacio | Dec 26, 2018 | Dev Blog, Game Design, Space Station Designer
In a previous blogpost we discussed the details behind the tech tree, which allows players to purchase new types of modules and expand their capabilities by allowing them to deploy orbital outposts in higher orbits. In this blog post, we’ll cover the second type of...
by Ignacio | Dec 15, 2018 | Dev Blog, Game Design, Space Station Designer
The space station modules available in Space Station Designer have an associated ‘maintenance factor’, which is proportional to their complexities. The maintenance factor is represented by the following icon: Which can be found in the purchase screen: And in the...
by Ignacio | Nov 18, 2018 | Dev Blog, Game Design, Space Station Designer
Astronauts play a very important role in ‘Space Station Designer’, as they are the ones in charge of keeping the Low Earth Orbit (LEO) station functional and using their skills in order to increase the station’s output. In this blog post, I’m going to give an overview...
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