by Ignacio | Dec 26, 2018 | Dev Blog, Game Design, Space Station Designer
In a previous blogpost we discussed the details behind the tech tree, which allows players to purchase new types of modules and expand their capabilities by allowing them to deploy orbital outposts in higher orbits. In this blog post, we’ll cover the second type of...
by Ignacio | Dec 15, 2018 | Dev Blog, Game Design, Space Station Designer
The space station modules available in Space Station Designer have an associated ‘maintenance factor’, which is proportional to their complexities. The maintenance factor is represented by the following icon: Which can be found in the purchase screen: And in the...
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