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The Commercial Goods Market in Space Station Designer

As I have briefly mentioned in previous entries, Space Station Designer features a commercial goods market where players can trade the products manufactured in their orbital outposts in exchange for money. You can read more about the various commercial goods available...

The Manufacturing System in Space Station Designer: Part 2

In the previous entry we discussed the various recipes available for transforming raw materials ferried from Earth into commercial goods that can be exchanged for money in the market. In this blog post, I’m going to dive deeper into the details of the manufacturing...

The Manufacturing System in Space Station Designer: Part 1

In this blog post, I’m going to provide an overview of the manufacturing system in Space Station Designer. As I’ve described in the previous entry, players can manufacture goods in space that can then be ferried down to Earth and exchanged for money in the commercial...

The Currencies Available in Space Station Designer

In this blog post I’m going to describe the currencies available in ‘Space Station Designer’ (SSD), along with an overview of the mechanisms available throughout the game for earning them. In future entries, I’ll dive deeper and analyze the implementation details of...

New websites!

Hello all! Last month we unveiled new product pages for our classic game 'Buzz Aldrin's Space Program Manager' and for our current game project 'Space Station Designer'. Today we're happy to share with you our new company's webpage! Same URL, but with much slicker...

Announcing Space Station Designer!

Hello all! It's been some time since our last development update. We have been making some steady progress on our space station game and we have some great news to share! After completing a gameplay prototype earlier this year, we found out that building space...

Unseen material from SPM – Part 5

Welcome to the last entry of ‘Unseen material from SPM’! This blog post wraps up the series we started back in May. This final entry features spacecraft that would have formed the basis of the second chapter of the game. More specifically, the Space Transportation...

Unseen material from SPM – Part 4

Welcome to the fourth entry of ‘Unseen material from SPM’! This entry features a variety of spacecraft that would have been included in the second part of the game. The first group is from the Spitzer Space Telescope and the International Ultraviolet Explorer. Both...

Unseen material from SPM – Part 3

Back in May we started publishing a series of blog posts featuring some of the renders from spacecraft that we were unable to include in our game Buzz Aldrin’s Space Program Manager. After a hiatus, we’re back with a new entry in the series. In case you missed the...

Unseen material from SPM – Part 2

A week ago, we published the first entry of an ongoing series of blog posts where we are sharing some of the spacecraft that didn’t make the cut into our game Buzz Aldrin’s Space Program Manager. The previous blog post featured Mars-related spacecraft, this one is...

The Team

Ignacio Liverotti

Ignacio Liverotti

Lead Developer

Ignacio started Polar Motion as a side project while working towards his Computer Science Engineering degree. He was born in Argentina and emigrated to the UK in mid-2011. He is currently living in Brighton and works as a Software Developer for Unity Technologies. 

Mauricio Sanjurjo

Mauricio Sanjurjo

Art Director

Mauricio joined Polar Motion in its early stages and developed all the 3D artwork for Buzz Aldrin’s Space Program Manager. He lives in Argentina, has a degree in Graphics Design and is very interested in photography and computer games. He keeps an online portfolio here.

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