Space Station Inc.


Production Lines Management

Production Lines Management


Posted By on Apr 5, 2017

The installation of production modules in order to manufacture commercial goods such as ceramics, crystals and fiber optics is one of the core mechanics behind Space Station Inc.. These commercial goods are then dispatched down to Earth via resupply vehicles and can be sold in the market in order to generate the income required to keep the company’s funds positive. Players can also group adjacent modules together under the same...

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Drag and Drop

Drag and Drop


Posted By on Mar 23, 2017

Throughout the course of the game, Space Station Inc. requires the player to move astronauts across various groups in order to perform various duties. For example, an astronaut can be assigned to ‘Maintenance’ in order to reduce the chances of the space station suffering a malfunction. Alternatively, an astronaut with specialist knowledge in the production of a particular commercial good can be assigned to a Production...

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SSI Development Update 07/Mar/2017

SSI Development Update 07/Mar/2017


Posted By on Mar 7, 2017

Hello! Finally, we’re back with our first development update since the start of the new year. But first, a belated happy new year from the entire Polar Motion team–we all hope you had a great 2017 so far :-)! Our 2017 was amazing, as we’ve made some steady progress in the development of Space Station Inc., which resulted in a bunch of interesting things to show you. As we’ve already discussed in our previous development update,...

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SSI Development Update 01/Dec/2016

SSI Development Update 01/Dec/2016


Posted By on Dec 1, 2016

Hello again, welcome back! We’ve made quite a lot of progress since the announcement of ‘Space Station Inc.’, and in this blog post I’d like to share some of the features and improvements we’ve been working on. When we announced the game at the end of October, we had a working prototype that targeted both ‘VR’ and ‘flat’ platforms. In VR, players were able to move around the station and attach new modules, whereas in ‘flat’ mode they...

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Hello again, welcome back to our blog! This time we’ll be sharing some tidbits from our latest work on ‘Space Station Inc.’. The first bit is a gameplay video from the ‘high-end virtual reality’ version that Sebastian recorded using a recent build. The video shows what the user interface looks like when playing ‘Space Station Inc’. in virtual reality mode and how the player interacts with it. As you can see, certain elements from the...

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Hello! Good to see you again! In case you missed it, last week we announced the project we have been working on for the last year: ‘Space Station Inc.’. As promised, in this post we are revealing more details about the game and the development process, so if you’re interested in the game and/or looking behind the curtain and find out more about the work we’re doing, read on!   ‘Space Station Inc.’ in a nutshell As we mentioned in...

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