Dev Blog


Unseen material from SPM – Part 2

Unseen material from SPM – Part 2


Posted By on May 18, 2017

A week ago, we published the first entry of an ongoing series of blog posts where we are sharing some of the spacecraft that didn’t make the cut into our game Buzz Aldrin’s Space Program Manager. The previous blog post featured Mars-related spacecraft, this one is going to be about probes to various destinations. The first group of renders is from the BepiColombo spacecraft, which will conduct studies on Mercury and is scheduled to be...

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Unseen material from SPM – Part 1

Unseen material from SPM – Part 1


Posted By on May 11, 2017

A few weeks ago a passionate member of the Buzz Aldrin’s Space Program Manager community posted a message in the Steam forums asking if we could release some images of the spacecraft that unfortunately didn’t make it into the game. I asked our Art Director Mauricio if he was OK with making a visit to the (digital) attic and dusting off the renders so that we could share them with the community. He agreed, and a couple of days later he...

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Production Lines Management

Production Lines Management


Posted By on Apr 5, 2017

The installation of production modules in order to manufacture commercial goods such as ceramics, crystals and fiber optics is one of the core mechanics behind Space Station Inc.. These commercial goods are then dispatched down to Earth via resupply vehicles and can be sold in the market in order to generate the income required to keep the company’s funds positive. Players can also group adjacent modules together under the same...

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Drag and Drop

Drag and Drop


Posted By on Mar 23, 2017

Throughout the course of the game, Space Station Inc. requires the player to move astronauts across various groups in order to perform various duties. For example, an astronaut can be assigned to ‘Maintenance’ in order to reduce the chances of the space station suffering a malfunction. Alternatively, an astronaut with specialist knowledge in the production of a particular commercial good can be assigned to a Production...

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SSI Development Update 07/Mar/2017

SSI Development Update 07/Mar/2017


Posted By on Mar 7, 2017

Hello! Finally, we’re back with our first development update since the start of the new year. But first, a belated happy new year from the entire Polar Motion team–we all hope you had a great 2017 so far :-)! Our 2017 was amazing, as we’ve made some steady progress in the development of Space Station Inc., which resulted in a bunch of interesting things to show you. As we’ve already discussed in our previous development update,...

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SSI Development Update 01/Dec/2016

SSI Development Update 01/Dec/2016


Posted By on Dec 1, 2016

Hello again, welcome back! We’ve made quite a lot of progress since the announcement of ‘Space Station Inc.’, and in this blog post I’d like to share some of the features and improvements we’ve been working on. When we announced the game at the end of October, we had a working prototype that targeted both ‘VR’ and ‘flat’ platforms. In VR, players were able to move around the station and attach new modules, whereas in ‘flat’ mode they...

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